Custom Landscape Layers
If you want to add your own landscape material, you can use "Custom Layers."
Custom Layers work with the "GrassType" and PCG Graph "Static Mesh Spawner". If you are adding a layer, you must be change the "GrassType" and "PCG Graph "Static Mesh Spawner".
You should put the "Roughness" texture in the alpha channel of the Albedo.

GrassTypes Root:
\\Content\ProceduralWorldGen\Landscape\GrassTypes
For example, Custom Layer 1 (Landscape Layer) works with Custom_Layer_1 (Grass Type) and PCG Graph "Static Mesh Spawner".
Custom Layers PCG Spawner Nodes:
You need to change the "Static Mesh Spawner" for the layer you want to use. You should put your own 3D assets here.
PCG Graphs Root:
\\Content\ProceduralWorldGen\PCG_Ecosystem
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