Arid Landscape (5.6/5.7)
All plants are placed procedurally in the Arid Landscape Ecosystem. Then, when you add "PCG_Arid_Landscape" to your map, the plants will spawn.
For an example, see Maps/PWG_Arid_Landscape
Arid Landscape Material :
\\Content\ProceduralWorldGen\Landscape\M_AridLandscape_Inst
PCG will work when you paint all the terrain layers except "Arid_Roads" and "Railway".
You must activate "Nanite" from the Landscape feature to use tessellation on Landscape.
Arid Landscape PCG Settings-
PCG_Arid_Landscape Root:
\\Content\ProceduralWorldGen\PCG_Ecosystem\PCG_Arid_Landscape
Rock & Cliff Remover -
Large cliffs may sometimes get in the road sides, because everything is generated procedurally. You need to add a "Remover" volume.
You need to create a trigger volume and write "remove" in the "TAG".
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