Arid Landscape (5.6/5.7)

All plants are placed procedurally in the Arid Landscape Ecosystem. Then, when you add "PCG_Arid_Landscape" to your map, the plants will spawn.

For an example, see Maps/PWG_Arid_Landscape

Arid Landscape Material :

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Arid Landscape PCG Settings-

PCG_Arid_Landscape Root:

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Rock & Cliff Remover -

Large cliffs may sometimes get in the road sides, because everything is generated procedurally. You need to add a "Remover" volume.

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