Quickstart
Dependencies
Important:
Install all the dependencies before adding Procedural World Generator to your project. Otherwise, you may have missing variables and Procedural World Generator will not work properly.
1 - CONFIG Files & Enable Plugins:
Config files and plugins are included with the package. You must do this when you create a new project.
First, you need to change your project's "Config.ini" files. (Many things like lighting will work properly this way)
Config Files : https://drive.google.com/file/d/1Eb9fQYJ0YfVjDqfrVS6b5Jp3hfFPR-si/view?usp=sharing
Procedural World Generator requires a few plugins made by Unreal to work, activate the plugin below then restart your project.
Procedural Content Generation Framework (PCG)
Procedural Content Generation Framework (PCG) External Data Interop
Procedural Content Generation Framework (PCG) Geometry Script Interop
Cable Component
Landscape Patch
Be sure never to move Procedural World Generator folder in your project, this could cause some problems with updating and cloning tools.
2- Preparing the Landscape and Lighting Setup:
Required when you create a new map.
Procedural World Generator requires a specially designed "Landscape Material" for its operation.
ScansLibrary assets are PBR calibrated. So when you create a new map use the this lighting settings
2a- Lighting Setup:
Copy the entire text and press CTRL+V on the UE5 viewport.
2b- Enabling World Partition
"World Partition" should be enabled for PCG to work more efficiently.

2c- Landscape Material Setup:
\\Content\ProceduralWorldGen\Landscape\M_Landscape_Fall_Inst
2d- Procedural World Generator Volume Setup:
\\Content\ProceduralWorldGen\PCG_Ecosystem\PCG_Ecosystem_Generator
First, you must change the Procedural Component settings.

You need to align the Procedural World Generator volume to your map.
Proceed to the "Tutorial" tab for the advanced level.
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