> For the complete documentation index, see [llms.txt](https://scanslibrary.gitbook.io/procdural-world-generator-ue5/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://scanslibrary.gitbook.io/procdural-world-generator-ue5/multi-biomes/getting-started/sample-maps/oak-beech-forest.md).

# Oak-Beech Forest

<figure><img src="https://content.gitbook.com/content/mttWdJAzBsr0gDAbY0LP/blobs/VnAwfFkyOcCkudMSpzur/oak_forest_cover.JPG" alt=""><figcaption></figcaption></figure>

All plants are placed procedurally in the **Oak-Beech Forest.** Then, when you add "**PCG\_Oak\_Forest**" and "**PCG\_Oak\_Forest\_Autumn**" to your map, the plants will spawn.

<figure><img src="https://content.gitbook.com/content/mttWdJAzBsr0gDAbY0LP/blobs/u1WFiByBGSsa17UaGmqE/oak_PCG.JPG" alt=""><figcaption></figcaption></figure>

**For an example, see Maps/PWG\_Oak\_Forest**

<figure><img src="https://content.gitbook.com/content/mttWdJAzBsr0gDAbY0LP/blobs/F6Kl7GwWaqsVn2SRxZQy/oak_maps.JPG" alt=""><figcaption></figcaption></figure>

**Oak-Beech Forest** **Seasons** :

<figure><img src="https://content.gitbook.com/content/mttWdJAzBsr0gDAbY0LP/blobs/SHogwCJpShsCdXbCo1D0/oak_materials.jpg" alt=""><figcaption></figcaption></figure>

There are separate materials for each of the **two seasons**. If you want to change the season, you need to replace **Landscape Material** and **PCG Spring Volume**.

**for Spring:**

{% hint style="warning" %}
\\\Content\ProceduralWorldGen\Materials\M\_Oak\_Beech\_Forest\_Inst
{% endhint %}

{% hint style="warning" %}
\Content\ProceduralWorldGen\PCG\_Ecosystem\PCG\_Oak\_Forest
{% endhint %}

**for Autumn:**

{% hint style="warning" %}
\\\Content\ProceduralWorldGen\Materials\M\_Oak\_Beech\_Forest\_Autumn\_Inst
{% endhint %}

{% hint style="warning" %}
\Content\ProceduralWorldGen\PCG\_Ecosystem\PCG\_Oak\_Forest\_Autumn
{% endhint %}

**Oak-Beech Forest** **Landscape Layers** :

You don't need to repaint the landscape with seasonal changes. Both seasons use the same landscape layer names.

<figure><img src="https://content.gitbook.com/content/mttWdJAzBsr0gDAbY0LP/blobs/A3JO4Eev9XU69sqJXDYR/oak_landscape_layer.JPG" alt=""><figcaption></figcaption></figure>

{% hint style="danger" %}
You must activate "**Nanite**" from the Landscape feature to use **tessellation** on Landscape.
{% endhint %}

<figure><img src="https://content.gitbook.com/content/mttWdJAzBsr0gDAbY0LP/blobs/yxs474J7EItKY0QjhQjF/nanite_landscape.JPG" alt=""><figcaption></figcaption></figure>

**Oak-Beech Forest PCG Settings-**

<figure><img src="https://content.gitbook.com/content/mttWdJAzBsr0gDAbY0LP/blobs/BhCAZvq6bER6SvpQ20qr/oak_pcg_setting.JPG" alt=""><figcaption></figcaption></figure>
