> For the complete documentation index, see [llms.txt](https://scanslibrary.gitbook.io/procdural-world-generator-ue5/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://scanslibrary.gitbook.io/procdural-world-generator-ue5/multi-biomes/getting-started/sample-maps/island-map.md).

# Island Map

<figure><img src="https://content.gitbook.com/content/mttWdJAzBsr0gDAbY0LP/blobs/WpiayySA40sNzIsBQCWV/PWG_Tropical_Island_1%20copy.jpg" alt=""><figcaption></figcaption></figure>

All plants are placed procedurally in the **Tropical Island Ecosystem**. Simply paint the landscape with "**Tropical\_Plants\_a**" and "**Tropical\_Plants\_b**." Then, when you add "**PCG\_Tropic\_Island**" to your map, the plants will spawn.

{% hint style="danger" %}
You must activate the "Water System" plugin for the ocean to work properly.
{% endhint %}

<figure><img src="https://content.gitbook.com/content/mttWdJAzBsr0gDAbY0LP/blobs/vnmroxhLbAuGVCmSONGb/water_olug.jpg" alt=""><figcaption></figcaption></figure>

**For an example, see Maps/PWG\_Island.**

<figure><img src="https://content.gitbook.com/content/mttWdJAzBsr0gDAbY0LP/blobs/eWwmNmgdXgXkrAOr7Kze/island_map_sec.JPG" alt=""><figcaption></figcaption></figure>

**Island Landscape Material** :

{% hint style="warning" %}
\\\Content\ProceduralWorldGen\Landscape\M\_TropicIsland\_Inst
{% endhint %}

<figure><img src="https://content.gitbook.com/content/mttWdJAzBsr0gDAbY0LP/blobs/WZ3hZRKRkH4ubcjzuGJH/island_materials.JPG" alt=""><figcaption></figcaption></figure>

{% embed url="<https://youtu.be/RjbmNc6wy40>" %}

{% hint style="danger" %}
You must activate "**Nanite**" from the Landscape feature to use **tessellation** on Landscape.
{% endhint %}

<figure><img src="https://content.gitbook.com/content/mttWdJAzBsr0gDAbY0LP/blobs/yxs474J7EItKY0QjhQjF/nanite_landscape.JPG" alt=""><figcaption></figcaption></figure>

**Tropical Island PCG Settings-**

**PCG\_Tropic\_Island Root:**

{% hint style="warning" %}
\\\Content\ProceduralWorldGen\PCG\_Ecosystem\PCG\_Tropic\_Island
{% endhint %}

{% embed url="<https://youtu.be/oORRu5wNOVA>" %}

<figure><img src="https://content.gitbook.com/content/mttWdJAzBsr0gDAbY0LP/blobs/hPgLkjYpKZrqzPqlGaQ3/island_pcg.JPG" alt=""><figcaption></figcaption></figure>

**Wetness Level -**

We've added a parameter to determine the landscape **wetness level**. This parameter will only display the **landscape** as wet.

{% hint style="danger" %}
Wetness Height: -1000 equals **0 meters** in world coordinates. For example, if you want wetness to reach 100 meters, you should set the Wetness Height to -900.
{% endhint %}

<figure><img src="https://content.gitbook.com/content/mttWdJAzBsr0gDAbY0LP/blobs/qXnZI6g5rC8ckJVRaE1u/landscape_wetness.jpg" alt=""><figcaption></figcaption></figure>

<figure><img src="https://content.gitbook.com/content/mttWdJAzBsr0gDAbY0LP/blobs/Kfz2atQZ2vsl0357yeuX/wetness.JPG" alt=""><figcaption></figcaption></figure>

{% hint style="warning" %}
If there is an asset you want to be affected by, you must activate "**Wetness**" in the material of that asset.
{% endhint %}

<figure><img src="https://content.gitbook.com/content/mttWdJAzBsr0gDAbY0LP/blobs/apMDnKpPQIpgoeMgPt2V/wetness_asset.JPG" alt=""><figcaption></figcaption></figure>
