> For the complete documentation index, see [llms.txt](https://scanslibrary.gitbook.io/procdural-world-generator-ue5/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://scanslibrary.gitbook.io/procdural-world-generator-ue5/multi-biomes/getting-started/sample-maps/broadleaf-forest.md).

# Broadleaf Forest

<figure><img src="https://content.gitbook.com/content/mttWdJAzBsr0gDAbY0LP/blobs/CE07WMe1SOVvn3fC3T9H/broadleaf_title.JPG" alt=""><figcaption></figcaption></figure>

All plants are placed procedurally in the **Broadleaf Forest.** Then, when you add "**PCG\_Broadleaf\_Forest**" and "**PCG\_Broadleaf\_Forest\_Autumn**" to your map, plants will be procedurally generated.

<figure><img src="https://content.gitbook.com/content/mttWdJAzBsr0gDAbY0LP/blobs/nKTNWPp0Pj4BGmpgAHXE/broadleaf_PWG.JPG" alt=""><figcaption></figcaption></figure>

**For an example, see Maps/PWG\_Broadleaf\_Forest**

<figure><img src="https://content.gitbook.com/content/mttWdJAzBsr0gDAbY0LP/blobs/QWa7ZpUWq5I2F2tEd0F0/broadleaf_maps.JPG" alt=""><figcaption></figcaption></figure>

**Broadleaf Forest Forest** **Seasons** :

<div><figure><img src="https://content.gitbook.com/content/mttWdJAzBsr0gDAbY0LP/blobs/f1PNEPmR0PtBP88LwZ26/broadleaf_ss1.jpg" alt=""><figcaption></figcaption></figure> <figure><img src="https://content.gitbook.com/content/mttWdJAzBsr0gDAbY0LP/blobs/7RsZLe3ltMJaHcGVg9L2/broadleaf_ss2.JPG" alt=""><figcaption></figcaption></figure></div>

The **same landscape material** is used for **both seasons** for Broadleaf Forest. If you want to change the season, you need to replace and **PCG Spring Volume**.

**Landscape Material:**

{% hint style="warning" %}
\Content\ProceduralWorldGen\Landscape\M\_Broadleaf\_Forest\_Inst
{% endhint %}

**for Spring:**

{% hint style="warning" %}
\Content\ProceduralWorldGen\PCG\_Ecosystem\PCG\_Broadleaf\_Forest
{% endhint %}

**for Autumn:**

{% hint style="warning" %}
\Content\ProceduralWorldGen\PCG\_Ecosystem\PCG\_Broadleaf\_Forest\_Autumn
{% endhint %}

**Broadleaf Forest Forest** **Landscape Layers** :

You don't need to repaint the landscape with seasonal changes. Both seasons use the same landscape material.&#x20;

You should paint the landscape with "**Broadleaf\_Ground\_a**" to create Broadleaf Forest plants. So use "**Broadleaf\_Mud\_b**" for waterside plants.

{% hint style="warning" %}
You need to paint the landscape with "**Broadleaf\_Ground\_c**" to create walkways and prevent vegetation from growing.
{% endhint %}

<figure><img src="https://content.gitbook.com/content/mttWdJAzBsr0gDAbY0LP/blobs/SJMAXhF8DYKbF12eRuCN/broadleaf_layers.JPG" alt=""><figcaption></figcaption></figure>

{% hint style="danger" %}
You must activate "**Nanite**" from the Landscape feature to use **tessellation** on Landscape.
{% endhint %}

<figure><img src="https://content.gitbook.com/content/mttWdJAzBsr0gDAbY0LP/blobs/yxs474J7EItKY0QjhQjF/nanite_landscape.JPG" alt=""><figcaption></figcaption></figure>

**Broadleaf Forest Forest PCG Settings-**

<figure><img src="https://content.gitbook.com/content/mttWdJAzBsr0gDAbY0LP/blobs/trMEVBhJlEvmANwVty9f/broadleaf_PWG_set.JPG" alt=""><figcaption></figcaption></figure>
