> For the complete documentation index, see [llms.txt](https://scanslibrary.gitbook.io/procdural-world-generator-ue5/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://scanslibrary.gitbook.io/procdural-world-generator-ue5/multi-biomes/getting-started/sample-maps/arid-landscape.md).

# Arid Landscape

<figure><img src="https://content.gitbook.com/content/mttWdJAzBsr0gDAbY0LP/blobs/hd3D1bhRVx4qymmdWCz4/d_2.JPG" alt=""><figcaption></figcaption></figure>

All plants are placed procedurally in the **Arid Landscape Ecosystem**. Then, when you add "**PCG\_Arid\_Landscape**" to your map, the plants will spawn.

<figure><img src="https://content.gitbook.com/content/mttWdJAzBsr0gDAbY0LP/blobs/GHwmK0e9Vb6Il1nYEFoW/arid_pcg.JPG" alt=""><figcaption></figcaption></figure>

**For an example, see Maps/PWG\_Arid\_Landscape**

<figure><img src="https://content.gitbook.com/content/mttWdJAzBsr0gDAbY0LP/blobs/6s8UMfAA0zyO31wwDflq/arid_map.JPG" alt=""><figcaption></figcaption></figure>

**Arid Landscape Material** :

{% hint style="warning" %}
\\\Content\ProceduralWorldGen\Landscape\M\_AridLandscape\_Inst
{% endhint %}

{% hint style="danger" %}
PCG will work when you paint all the terrain layers except "Arid\_Roads" and "Railway".
{% endhint %}

<figure><img src="https://content.gitbook.com/content/mttWdJAzBsr0gDAbY0LP/blobs/9VtTOKjcY11CPPk5dpGm/arid_layers.JPG" alt=""><figcaption></figcaption></figure>

{% embed url="<https://youtu.be/2mEjnCJ7gH0>" %}

{% hint style="danger" %}
You must activate "**Nanite**" from the Landscape feature to use **tessellation** on Landscape.
{% endhint %}

<figure><img src="https://content.gitbook.com/content/mttWdJAzBsr0gDAbY0LP/blobs/yxs474J7EItKY0QjhQjF/nanite_landscape.JPG" alt=""><figcaption></figcaption></figure>

**Arid Landscape PCG Settings-**

PCG\_Arid\_Landscape Root:

{% hint style="warning" %}
\\\Content\ProceduralWorldGen\PCG\_Ecosystem\PCG\_Arid\_Landscape
{% endhint %}

<figure><img src="https://content.gitbook.com/content/mttWdJAzBsr0gDAbY0LP/blobs/fFEI4hjsXVb65USmC46f/arid_pcg_setting.JPG" alt=""><figcaption></figcaption></figure>

**Rock & Cliff Remover -**

Large cliffs may sometimes get in the road sides, because everything is generated procedurally. You need to add a "**Remover**" volume.

{% hint style="warning" %}
You need to create a trigger volume and write "**remove**" in the "**TAG**".
{% endhint %}

{% embed url="<https://youtu.be/2FqGEyxCA9M>" %}
