> For the complete documentation index, see [llms.txt](https://scanslibrary.gitbook.io/procdural-world-generator-ue5/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://scanslibrary.gitbook.io/procdural-world-generator-ue5/multi-biomes/getting-started/road_map/pcg-remove-volumes.md).

# PCG Remove Volumes

{% embed url="<https://youtu.be/5KpKgTTy9QQ>" %}

There are 2 different PCG removers.

{% hint style="warning" %}
You need to create a trigger volume and write "**remove**" or "**bridge**" in the "**TAG**".
{% endhint %}

{% hint style="info" %}
PCG Remover runs automatically for **Blueprint** Houses and Bridges.
{% endhint %}

**1- Full PCG Remover:** You need to type "**remove**" in the Trigger's TAG (All assets is removed).

**2- Bridge PCG Remover:** You need to type "**bridge**" in the Trigger's TAG (Only tall plants are removed).

<mark style="color:$danger;">**Example of creating a trigger volume:**</mark>

{% embed url="<https://youtu.be/VA8KAzrWsVM>" %}
